
Proof History Repeats Itself
10/15/2010 03:09In this new age of electronics, it's amazing that there is such a visible delineation of ability and application of concepts. This isn't to say that the core intellegence and knowledge isn't present throughout all Generationals, it is more about how the communication of these ideas are presented and received. While the mediums of delivery may be different, it is wise for us to continue to develop and utilize methods that produce results. Moving through the process, if we only reach forward but never look back, then the chance of self-discovery and enthusiasm cannot build the bridge laid before us.
The video gaming industry has been capitalizing on this tiered technology and wages their own battle to link the generational tiers through an ever widening and pervasive web. For my justification, I find relativity while playing World of Warcraft and Second Life. These two games are far apart in design and asthetics; they are what they are and each has their own lure and conceptualisms. Even so, they can have so much more in common than H is to O is in a water molecule.
While there are many I read about that have their opinions about World of Warcraft, this isn't really about the game as entertainment but the use of a tiered technology that, if fully analyzed, can answer some of the often debated philosophies, opinions and controversies surrounding the irrateness and downright anger focused towards companies that attempt to mimic a brilliant concept of presentation and execution of design.
I'm not talking about Blizzard immitating novel mechanics to reinvent themselves but rather other companies caught with their hand in an empty cookie jar of ideas. There's an interesting article recently posted about Nintendo and how between Microsoft, Nintendo and Sony there exists a similar occurance. Before continuing, I urge anyone to read the article, What Can Learn From Nintendo?, from the Harvard Business Journal. Read it twice if the underlying implications aren't readily apparent.
Interesting read? If anyone is reading this post that games in World of Warcraft, think of Blizzard like the Nintendo of the console market. Wouldn't this explain why Blizzard continually outperforms industry standards and innovations, even after we take into account the vocalized opinions of consumers that in my opinion haven't grasped how to utilize this tiered technology and feel a void where others have made the connection?
Non-consumption tiered technologies bridges the generational, emotional, age, racial, and orientational boundaries. Reasons why someone wouldn't be able to grasp the use of this technology? Starting in the late 1970s and early 80s, there was an educational shift in the methods of cerebral response: Electronics. Electronics opened new pathways of curcuits, and not just in the amazing products like computers, radios, and toys, but in how information was received and processed within our own neural pathways. What better way to bridge the gap between those that can and can't then by developing a tiered technology that is accessible on a multitude of levels. Remember, not everyone is able to receive and process the same tier of stimulus. This is an instance where the bridge between simplicity, what some in the community of World of Warcraft dub 'dumming down' a game, and complexity, obscure Heroic end-game raiding achievements, create the web.
When we look at World of Warcraft as a tiered web of technologies, enabling an infinite ladder-based play-style, we can see what approach Blizzard has taken and why newer studios haven't been able to implement their own industry shaking non-consumption based technologies. This is coupled by the fact that Blizzard does tend to operate in much the same manner as Nintendo in regard to direct competition.
While Blizzard continues to move forward, many studios are struggling to grasp the key to implementing this non-consumption tiered technology conceived through chance. Even more importantly, why the crisp graphics and epic avatars may completely miss the mark in recently released intellectual properties.
It will only be a matter of time until another studio has the backing to truly build upon the technology and expand it, while retaining the tiered approach that is at the very core of the technology.
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